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Wearable Beats is unfortunately unavailable

Thankfully we have 1 other Hardware Class for you to choose from. Check our top choice below or see all classes for more options.

Buddy Up: Refurbish a Classic Game Boy

Craftsman Ave See all classes by this school @ 68 34th St. Brooklyn, Brooklyn, NY

In this practical, hands-on course, you'll upcycle and restore a vintage Game Boy, picking up the basics of electronics, soldering, CNC machining, and reassembly to produce a modernized, backlit version of the classic handheld.

(588) All levels 18 and older
$525
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  • 596 Broadway, New York, NY
  • over 2 sessions

Start Dates (0) $212/person

  • Prince includes $22 materials fee.

No upcoming dates are currently available.

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Class Description

Description

This workshop will serve as an introduction to soft circuits, to learn how to translate your circuits into wearable projects and create your own soft controllers for visuals or audio.

Wearable Beats are soft control for your visual & sonic experiments.

Soft circuits, or electronic textiles, are electrical circuits created using flexible conductive materials such as conductive threads and fabrics altogether with discrete electronic components. We will provide basic knowledge and possible applications for these materials to let the users explore new ways of electronics and design, using Processing as a software. 

This class is oriented to performers, musicians or visual artists that want to explore new ways to build their own instruments or controllers that can turn into a wearable piece. We will divide this course in two sessions of 4 hours each. We will build a soft controller to play with analog circuits, Arduino and Processing.  

In the first session we will learn about the specifics of the new materials used in the class and how to work with them to create basic components for our circuits, such as switches, pressure sensors or potentiometers. We will work then altogether to build a simple synthesizer where we will mix those soft components with discrete ones and the intricacies of how to connect soft and hard components.  

The second session we will teach how to use the soft­controller that we built the day before to command an application with visuals and sound that we will code with Processing. 

In order to do this we will connect the soft­controller to an arduino and learn initially how to read and manage the different readings that come from our soft materials. The following step will be sending the data to Processing and learning how to translate those numbers in parameters that manipulate an application with sound and visuals.

Hardware Requirements:  
  • An Arduino and other components will be required in order to build the controller .Here is a link to buy an Arduino Uno (if your have another version this also would work) 
  • Sparkfun: www.sparkfun.com/products/11021 ­ 
  • Adafruit: www.adafruit.com/products/50 
  • Other components are included with the kits. 

Software Requirements:   
  • Participants will need to bring their own computer with Arduino and Processing IDE installed (both free).
  • Download Arduino IDE: http://arduino.cc/en/Main/Software 
  • Download Processing IDE: https://processing.org/download/?processing

Refund Policy

Cancellations made at least 48 hours in advance of the class will be honored with a full refund. Students who cancel less than 48 hours prior to the start time of the class will receive a credit towards a future class.

Reviews of Classes at Harvestworks | Digital Media Arts Center (3)

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Harvestworks | Digital Media Arts Center

Harvestworks | Digital Media Arts Center is a pioneering nonprofit founded by artists in 1977 to support the creation and presentation of technology-driven art. Through residencies, commissions, education, and production services, Harvestworks fosters innovation at the intersection of art and evolving digital media.

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Harvestworks | Digital Media Arts Center
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