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About Playcrafting NYC

Playcrafting empowers the game development community through education, networking and collaboration. We offer workshops, classes and events for game developers and those aspiring to make games in topics including game design, programming, art, business and more.

School location

Map showing 11 Times Square, New York, NY 10036

Playcrafting NYC

Midtown, Manhattan
11 Times Square
Btwn W 41st & W 42nd Streets
New York, New York 10036

Reviews of Playcrafting NYC

(4.3-star rating across 68 reviews)
  • Game Law for Indies

    Matthew C. • May 19, 2020
  • Unity Basics: From Nothing to Flappy Bird in 2 Hours

    Michelle P. • April 23, 2020
    This is a fast-paced course that gives the learner a glimpse into what Unity is capable of. It was a real eye-opener that encouraged me to learn more on my own. The instructor was knowledgeable and able to answer questions on the fly. I’m giving the class four stars rather than five because students need to be warned that the class is best viewed with a dual monitor setup. Don’t try this on a 12” ultra book. A single monitor setup will hamper your ability to view the class and work in Unity at the same time.
  • Breaking into Game Design with Unity

    Liron M. • November 29, 2017
  • Breaking into Game Design with Unity

    Anonymous • November 23, 2017
    I couldn't find the class, the location was very vague in the description. No one answered when I tried to contact them to find out where it was. Total waste of time.
  • Breaking into Game Design with Unity

    Maurice W. • November 22, 2017
  • Epic's Unreal Engine 4

    Jeffrey W. • October 19, 2017
  • Class: Creating games with Phaser.io

    Anonymous • October 13, 2017
  • Breaking into Game Design with Unity

    Anonymous • July 18, 2017
    The instructor was great and I was able to learn a lot. Unfortunately, in the class description there was no mention to bring your laptop which made it difficult to follow.
  • Designing Games for Impact

    Anonymous • July 6, 2017
    Waste of time and money. The teacher was completely unprepared. The class barely even touched on the supposed theme of "learning to design socially meaningful and artistic games" - the teacher instead wasted the first half hour on explaining extremely basic visual concepts like how curvy lines versus straight lines might make you feel... how circles are the opposite of triangles, etc., using a basic PowerPoint presentation she said she found somewhere online, and then showing us a couple of clips on YouTube that vaguely demonstrated some of these principles. Why? I've no idea. She did eventually begin to show us two examples of "serious games," but had to cut both demos short because her iPad was running low on battery. She did not provide meaningful commentary on either game, or mention what lessons might be learned.
  • Writing Immersive Game Worlds

    Ebony H. • June 15, 2017
    The instructor was great! I enjoyed the exercises and the examples given. I left the class feeling very confident in knowing how to apply these tips and methods in my own writing projects.
  • Learn Unity in 8 Weeks

    Tara G. • June 14, 2017
  • Kickstarter 101: The Basics

    Anonymous • May 11, 2017
  • Writing for Sci-Fi, Fantasy & Horror Game Worlds

    dio C. • May 2, 2017
    Thank you for the insightful class and fun practices. Dio
  • Role-Playing Game Design

    Jeffrey E. • April 25, 2017
  • Adventure Game Design

    Jane P. • April 13, 2017
  • Breaking into Game Design with Unity

    Justin C. • April 11, 2017
  • Role-Playing Game Design

    Jack G. • April 6, 2017
    Our instructor was great! Very knowledgeable and good at explaining all the concepts he covered. This was also a good interactive course (not a lecture) with plenty of activities and chances to discuss. I'd definitely take another course from this teacher again.
  • Breaking into Game Design with Unity

    Mylenna S. • April 5, 2017
  • Game-Based Learning in Action

    Anonymous • March 14, 2017
  • Business of Indie Games

    Jaehyun K. • November 1, 2016

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